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3DsMax2008Bible3DSMAX圣经书籍详细信息

  • ISBN:9780470187609
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2008-01
  • 页数:暂无页数
  • 价格:372.20
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:大16开
  • 语言:未知
  • 丛书:暂无丛书
  • TAG:暂无
  • 豆瓣评分:暂无豆瓣评分

内容简介:

Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

书籍目录:

About the Author

Preface

Acknowledgments

Part Ⅰ: Getting Started with 3ds Max

 Quick Start: Creating and Flying Through a Greek Temple

 Chapter 1: Exploring the Max Interface

 Chapter 2: Controlling and Configuring the Viewports

 Chapter 3: Working with Files, Importing, and Exporting

 Chapter 4: Customizing the Max Interface and Setting Preferences

Part Ⅱ: Working with Objects

 Chapter 5: Creating and Editing Primitive Objects

 Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer

 Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping

 Chapter 8: Cloning Objects and Creating Object Arrays

 Chapter 9: Grouping, Linking, and Parenting Objects

Part Ⅲ: Modeling Basics

 Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers

 Chapter 11: Drawing and Editing 2D Splines and Shapes

 Chapter 12: Modeling with Polygons

 Chapter 13: Introducing Modifiers and Using the Modifier Stack

Part Ⅳ: Materials, Cameras, and Lighting Basics

 Chapter 14: Exploring the Material Editor

 Chapter 15: Creating and Applying Standard Materials

 Chapter 16: Creating Compound Materials and Using Material Modifiers

 Chapter 17: Adding Material Details with Maps

 Chapter 18: Configuring and Aiming Cameras

 Chapter 19: Using Lights and Basic Lighting Techniques

Part Ⅴ: Animation and Rendering Basics

 Chapter 20: Understanding Animation and Keyframe Basics

 Chapter 21: Animating with Constraints and Controllers

 Chapter 22: Learning to Render a Scene

Part Ⅵ: Advanced Modeling

 Chapter 23: Building Complex Scenes with XRefs and Using Vault

 Chapter 24: Working with the Schematic View

 Chapter 25: Deforming Surfaces and Using the Mesh Modifiers

 Chapter 26: Working with Compound Objects

 Chapter 27: Modeling with Patches and NURBS

 Chapter 28: Adding and Styling Hair, Fur, and Cloth

Part Ⅶ: Advanced Materials

 Chapter 29: Using Specialized Material Types

 Chapter 30: Unwrapping UVs and Using Pelt Mapping

 Chapter 31: Creating Baked Textures and Normal Maps

Part Ⅷ: Advanced Animation Techniques

 Chapter 32: Using Animation Modifiers

 Chapter 33: Animating with the Expression Controller and Wiring Parameters

 Chapter 34: Working with Function Curves in the Track View

 Chapter 35: Using Animation Layers and the Motion Mixer

Part Ⅸ: Dynamic Animation

 Chapter 36: Creating Particles and Particle Flow

 Chapter 37: Using Space Warps

 Chapter 38: Simulating Physics-Based Motion with reactor

Part Ⅹ: Working with Characters

 Chapter 40: Understanding Rigging and Working with Bones

 Chapter 41: Working with Inverse Kinematics

 Chapter 42: Creating and Animating Bipeds and Crowds

 Chapter 43: Skinning Characters

Part Ⅺ: Advanced Lighting and Rendering

 Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity

 Chapter 45: Using Atmospheric and Render Effects

 Chapter 46: Raytracing and mental ray

 Chapter 47: Batch and Network Rendering

 Chapter 48: Compositing with Render Elements and the Video Post Interface

Part Ⅻ: MAXScript and Plug-Ins

 Chapter 49: Automating with MAXScript

 Chapter 50: Expanding Max with Third-Party Plug-Ins

Appendix A: What’s New with 3ds Max 2008

Appendix B: Installing and Configuring 3ds Max 2008

Appendix C: 3ds Max 2008 Keyboard Shortcuts

Appendix D: What’s on the DVD

Index

End-User License Agreement

作者介绍:

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max

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